Subnautica 2 Biomes Guide

Subnautica 2's ocean world is divided into distinct biomes, each with unique flora, fauna, resources, and hazards. Understanding each biome is essential for efficient resource gathering and safe exploration. This guide covers all biomes currently available in Early Access.

Safe Shallows Safe

📏 Depth: 0-80m🌡️ Temp: 24°C💡 Light: High

Your starting location and the safest biome in the game. The Safe Shallows contain basic resources like quartz, titanium, and copper ore. Common creatures include peepers, bladderfish, and garryfish. No hostile creatures inhabit this area, making it perfect for early game resource gathering.

Key Resources: Quartz, Titanium, Copper Ore, Salt Deposits, Acid Mushrooms

Notable Creatures: Peeper, Bladderfish, Garryfish, Hoverfish, Hoopfish

Kelp Forest Caution

📏 Depth: 50-150m🌡️ Temp: 21°C💡 Light: Medium

Towering creep vines dominate this biome, creating a dense forest environment. Stalkers patrol the area and will attack if provoked, but they can be distracted with metal salvage. Silver ore and creepvine seed clusters are abundant here.

Key Resources: Silver Ore, Creepvine Seed Cluster, Creepvine Sample, Metal Salvage

Notable Creatures: Stalker (hostile), Peeper, Hoopfish, Airsack

Grassy Plateaus Safe

📏 Depth: 100-200m🌡️ Temp: 19°C💡 Light: Medium

Vast red grass plains dotted with sandstone and shale outcrops. This biome is excellent for mid-game resource farming, offering gold, lithium, and diamond. The open spaces make navigation easy, and hostile creatures are rare.

Key Resources: Gold, Lithium, Diamond, Lead, Sandstone Outcrop

Notable Creatures: Sand Shark (semi-hostile), Peeper, Hoopfish, Rabbit Ray

Twisty Bridges Caution

📏 Depth: 150-300m🌡️ Temp: 16°C💡 Light: Low

Unique geological formations create natural bridges and tunnels. Ruby and gel sacks are found here, essential for advanced crafting. Ghost rays float through the deeper sections, and bone sharks patrol the area.

Key Resources: Ruby, Gel Sack, Magnetite, Uraninite Crystal

Notable Creatures: Bone Shark (hostile), Ghost Ray, Crabsquid (deep areas)

Deep Grand Reef Danger

📏 Depth: 300-500m🌡️ Temp: 13°C💡 Light: Very Low

A dark, expansive biome with massive floating island-like structures. Nickel ore and kyanite are critical endgame resources found here. Warpers are aggressive and will teleport you out of your vehicle, making exploration dangerous without proper preparation.

Key Resources: Nickel Ore, Kyanite, Crystalline Sulfur, Aluminum Oxide Crystal

Notable Creatures: Warper (hostile), Ghostray, Crab Squid, Ampeel

Lost River Danger

📏 Depth: 500-900m🌡️ Temp: 10°C💡 Light: None

An ancient fossilized biome with green brine pools that damage unprotected players. Ghost Leviathans patrol the entrances, making this one of the most dangerous areas in the game. However, it contains essential story locations and precursor structures.

Key Resources: Nickel Ore, Sulfur, Ancient Bones, Alien Tablets

Notable Creatures: Ghost Leviathan (leviathan class), River Prowler, Crabsquid

Lava Zones Extreme Danger

📏 Depth: 900-1400m🌡️ Temp: 50-70°C💡 Light: Lava Glow

The deepest and most dangerous biome. Extreme heat requires thermal protection suits. Sea Dragon Leviathans roam these areas, and lava geysers create constant environmental hazards. Essential for endgame progression and ion cube crafting.

Key Resources: Ion Cubes, Kyanite, Sulfur, Crystalline Sulfur

Notable Creatures: Sea Dragon Leviathan (leviathan class), Lava Lizard, Warper